@playlive/realtime-pipeline
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    Interface ConnectionMessage

    First message after the server accepts an identify — carries the normalized settings + subscription metadata.

    interface ConnectionMessage {
        connection: WebSocketConnection;
        id: string;
        sourceType: string;
        subscriptions?: ConnectionMessageSubscriptions;
        type: "connection";
    }

    Hierarchy (View Summary)

    Index
    id: string
    sourceType: string
    type: "connection"