@playlive/realtime-pipeline
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    Interface ProcessMessageOptions

    Optional knobs the connection layer can pass through.

    interface ProcessMessageOptions {
        initialDataDelayMs?: number;
        log?: (msg: string, payload?: unknown) => void;
        onCommandReload?: () => void;
    }
    Index
    initialDataDelayMs?: number

    How long to wait after a tick before flipping hasReceivedInitialData. Matches the legacy 250 ms.

    log?: (msg: string, payload?: unknown) => void

    Optional debug logger.

    onCommandReload?: () => void

    Invoked when the server sends "command:reload". The default is a no-op; the React binding wires this to window.location.reload() when running in a browser.